A post about game #3 is long overdue but now that I have taken a break from my part-time job to focus on my degree, I have more time to update my blog. I created this game almost exactly a month ago and so far I feel it is the game I have spent the most time on over a week. So, here it is, Mystical Merchant (click here to download), a game where you manage little shop and attend to magical customers:
Apologies for the delayed post. I spent too much time on game #3 last week.
Around two weeks ago, I wrote about my current quest to create a game a week and about the first game I ever made. If you would like to learn more about this challenge and my previous game, please click here. My second game, Symbiosis (click here to download), is a game about the parasitic relationship between Wallace and a green alien blob:
WARNING: CONTAINS SPOILERS – do not watch the video below unless you cannot play Symbiosis for yourself (or don’t want to, which is also fine).
Last week marked the start of the second term of my Games Theory and Design course. This term poses us with a new challenge: create a game a week based on a theme. Whilst the previous term taught us how to develop a hypothetical game, this is our first time putting together a – hopefully – fully-functioning game. In the interest of tracking my progress and learning from each game I will make, I decided that every week I will share the game I have created with the internet.
So, without further ado, allow me to present the first game I’ve ever made: Goblin Grotto! Please forgive the unimaginative title, I’ve never been great at coming up with names.